Instead, this is when an arrest can be made. When the marshal is on the same space as a bandit they are no longer instantly shot and moved to the roof. Unlike the bandits the marshal has three guns cards, no punch card and has unique cards – the ability to arrest. It features vertical and horizontal movement – so for the first time the marshal character will reach the heights of the train’s roof. The marshal has a different action deck from the bandits. Therefore, there is an aspect of all against one whilst competing. Otherwise, scoring reverts back to the base game’s rules of the richest bandit wins. Whomever takes up the role of the marshal must complete 4 out of their 5 objectives to win. These range from shooting an individual bandit 4 times to not being punched too much, and all seems within reach. On top of having two separate gun decks, the marshal also needs to prepare an objective deck of 5 cards. With the prisoners ready in the cells and bandits equipped with bright ideas the game is almost ready. It opens up new opportunities and sees players praying for others before them to take specific actions even more than before.Īs the name suggests this expansion brings in a Marshal – a playable one at that. This is a great addition that will stay shuffled in even when the rest of the expansion isn’t being used. So, if a fellow bandit has just played their punch card that is the action it will copy. Playing it anywhere else has a special effect of mimicking the most recently played bandit action card. Using the bright ideas card when in the cell will see the bandit escape, either into the corridor or onto the roof. Freeing a prisoner will gain the player an extra ability – on top of the end game money – while freeing another bandit will steal a loot item from them.
#Prisoners of catan board game free#
Using this in the cell carriage’s corridor can free a prisoner or another player from the cell. The ability to free a prisoner is the first use of the new bright ideas card. These prisoners will pay whomever frees them $200 – adding to that bandits end game loot. Prisoner cards are shuffled and three are placed alongside the cell. It isn’t just players that see the inside of the jail cell though. The cell can never be entered via movement, while the corridor and roof are otherwise treated normally. Unlike the rest of the carriages with an inside and roof, the prison cell car has three sections: a roof area, corridor and cell. Extending the base game length a little bit, does this expansion add more than time? Let’s find out!įirstly, a prison cell train carriage is added to the back of the train (the caboose). Now up to 8 players can be part of the train heist, but not everyone will be a bandit fueled by greed with the Marshal becoming a playable character.
Coming from the designer of the base game, Christophe Raimbault – one again featuring artwork from Jordi Valbuena – it sees players returning to the wild west. Colt Express Marshal & Prisoners is an expansion from 2016, published by Ludonaute.